#include "common.h"
#include "skin.h"
p_flat _main (v_model I) {
float3 N_w=mul(m_W,I.N);
p_flat O;
float3 Pe=mul(m_WV,I.P);
O.hpos=mul(m_WVP,I.P);
O.N=mul((float3x3)m_WV,(float3)I.N);
O.tcdh=float4(I.tc.xyyy);
O.position=float4(Pe,L_material.x);
#if defined(USE_R2_STATIC_SUN) && !defined(USE_LM_HEMI)
O.tcdh.w=L_material.y;
#endif
#ifdef USE_TDETAIL
O.tcdbump=O.tcdh*dt_params;
#endif
return O;
}
#ifdef SKIN_NONE
p_flat main(v_model v) { return _main(v);}
#endif
#ifdef SKIN_0
p_flat main(v_model_skinned_0 v) { return _main(skinning_0(v));}
#endif
#ifdef SKIN_1
p_flat main(v_model_skinned_1 v) { return _main(skinning_1(v));}
#endif
#ifdef SKIN_2
p_flat main(v_model_skinned_2 v) { return _main(skinning_2(v));}
#endif
FXVS;